Spurred by Debian#
Fri, 06 Aug 2004 09:49:18 +0000
Spurred by Debian bug reports regarding behaviour in asdf that I'm not sure I fully understand, I'm thinking about redesigning the internals to be less, well, tacky.
An asdf system is mostly a description of a bunch of source files, and doesn't say much about what the outcome should be when that system is compiled or loaded or whatever else. Partly this is intentional: users may think of new things to do with a system that the system author didn't have in mind, and shouldn't be constrained. Partly though it's just screwy: a traditional build tool for the non-Lisp world (such as make(1)) lists targets (or goals) that can be achieved given the source files and a set of rules, but asdf just has the rules. In fact we can't describe desired outcomes in asdf; not only do we have to talk to it procedurally with instructions like "apply operation foo to component bar", but to compound the sin we do this in the full knowledge that it'll at least partly ignore us: applying compile-op to a system doesn't just mean applying compile-op to each component of the system but may involve generating and reading temporary files, loading some of the files (e.g. those with macro definitions) and arbitrary other tasks. (It gets even more arbitrary when there are non-Lisp components involved, but I think that's mostly a difference of degree not of kind)
Once we have goals, and we have sub-goals, it should be simpler to express a number of problems elegantly in asdf. For example, we have a bunch of c source code files that in some circumstance we want to compile, link together into a shared library, and load into the running Lisp image. Or we'd like to define a rule that creates an "executable" from a system. I think this should help with any operation which involves intermediate files, or which produces a different number of files as output than it was supplied with as input.